FROM THE ADVENTURER’S JOURNAL

What’s new?

The changes that matter when you play. New adventures, useful improvements and important fixes.

Weekly development update · Android builds in preparation

A week of adventure, connection and polish.

  • The Oathbound King. A weekly world-boss event adds ten-turn attempts, class abilities, rankings, practice and reward chests. Three free weekly attempts are available; ranked rewards include Embers, Gold and bound equipment.
  • Talent paths and phone alerts. Each class has two talent paths with level-10 capstones and stronger adventure bonuses. Energy help is clearer, and optional Android alerts support Energy, full-health and world-boss reminders alongside social notifications.
  • Class combat resources. Each class now has two regular abilities and an ultimate, powered by Rage, Combo, Focus or Mana. Free basic attacks rebuild resource. Talent and equipment bonuses apply to adventure skills.
  • Fairer early dungeons. Reduced damage in the required Hollow Lantern Crypt rooms, especially helping starter Rogues and Mages. Bosses and dungeon fights were rebalanced alongside the new skill system; dungeon XP and reward descriptions were improved.
  • Readable fights. The combat log now lists the entire current fight, including five or more rounds. Normal monsters no longer display the boss strike warning. Larger combat characters, better first-attack loading and clearer enemy presentation make encounters easier to follow.
  • Automatic character saves. Signing in restores your database character; meaningful progress saves automatically and other devices check for updates. Lower-level replacements are blocked with a warning, and conflicting progress keeps a recovery copy. The manual Sync button is removed.
  • Social achievements and daily tasks. Quests now reward milestones such as joining a guild or making friends, plus daily social tasks, with XP, Gold or potions. Campfire Supplies adds a seven-day reward cycle with Gold, potions, Energy, a dungeon key and Embers; missed days preserve your place.
  • More comfortable direct messages. Messages show dates and timestamps, unread badges and refreshed inbox entries. Conversations own their scrolling area and bring the newest message above the keyboard. Chat Friends opens the same Friends menu as Social; friend-request and DM notification handling was improved.
  • Profiles and guild invitations. Send or accept friend requests and send guild invitations directly from profiles. Redundant buttons disappear for existing friends or guild members. Guild invite delivery and refresh were fixed. Profiles, Friends, DMs and guild rosters show Online or Last seen.
  • Inspect other adventurers. Public profiles share character appearance and equipped gear. Tap equipment to inspect its stats, requirements, source and set bonuses; item names and borders use rarity colors. Website community profiles also show character portraits and account badges.
  • Chat moderation. A shared message cooldown, duplicate checks and rate limits reduce spam. English and German abusive-word rules hold matched messages for staff review. Muting or banning hides all previous messages from public chat, guild chat and DMs, while private moderation logs retain the evidence.
  • An online community. The bilingual website community adds announcements, discussions, upvoted feedback and bug reports with screenshots using your game account. In-game chat has an online-player list, and staff tools include moderator management and retained chat logs.
  • Player arena. Opt into unranked asynchronous duels against real players, with equal base stats, class abilities, battle results and recent history. Adventure health, Energy and inventory are separate. Enrollment now saves your selected class before joining.
  • Equipment and exploration. Added class weapons, armor, accessories and two- or three-piece set bonuses, clearer item comparisons and new pixel-art icons. Every class has a Mythic weapon. Map previews explain costs, rewards and entry requirements; guardian-key guidance, quest completion feedback, lore discoveries and merchant stories were expanded.
  • Trading with adventure Gold. Buy with saved adventure Gold and market proceeds. List unequipped backpack gear at your chosen price, or trade Ember bundles for Gold. Confirmations show the seller payout after the 10% fee; interrupted transfers can recover when reopening the market.
  • Character style and promo codes. Choose among character looks when confirming your adventurer or class, with paid later changes. Name gradients and glow edits use one creation per purchase; class, talent and stat resets preserve level and items. Settings now supports promotional reward codes for future campaigns.
  • Music and artwork. New battle and PvP music, victory and defeat sounds, location art, wooden frames, resource icons and navigation buttons. The backpack has cleaner rarity-bordered tiles and equipment feedback no longer repeats on menu changes.
  • Phone navigation and performance. Android Back returns through previously visited game screens, with a native exit guard. Social header controls wrap on narrow screens. First launch offers English or German; returning to the app avoids replaying the intro. Smaller audio assets, selective sprite loading, off-screen animation pauses and virtualized lists reduce work.
  • Alpha scope and account settings. The standalone alpha focuses on Greenveil; later worlds remain coming soon. Built-in Android step counting remains available while Health Connect is paused. Settings links to privacy and account-deletion information. The website now includes a clearer introduction, animated class showcase and mobile navigation.

This journal covers development from 3–9 October. A new preview and closed-test update are being prepared; Google Play availability depends on review. The download below may be an earlier build. Phone Back and keyboard behavior still need device feedback. Real-money purchases and subscriptions are not available yet.

Available in the Android alpha

Know your enemy. Find your moment.

  • Four classes. Four signature skills. Warrior protects against retaliation, Rogue strikes twice, Mage pierces armor, and Archer aims for critical hits. Each skill needs three other actions before reuse.
  • Enemies with a plan. Read their next move: heavy strikes, guarded attacks and recovery openings. Bosses change their patterns below half health. Time your skills and potions across Greenveil, Rootdeep and the dungeon.
  • Enter the Hollow Lantern Crypt. Our autumn dungeon has a new name and tactical enemy patterns through all five waves, including its boss and optional guardian. Survive to open the reward chest.

Included in the latest Android download below. Install the new APK to try these combat changes.

Development update · next Android release

A clearer adventure. A little more personality.

  • More comfortable menus. Quests and the arena have their own destinations, equipment lives with your character, and the bottom menu stays available outside fights.
  • Account-linked character backups. Signed-in players can sync their character progress. Guests receive a reminder that local progress can be lost when uninstalling.
  • Make your name your own. The Ember shop adds permanent colors, gradients and animated name styles. Energy upgrades also raise how much Energy you can earn each day.
  • Guild homes are taking shape. Banners, announcements and officer roles are added. Shared weekly contracts are prepared; verified online activity still needs connecting before they progress.
  • Fairer trading. Completed market sales now deduct a 10% fee from the seller’s proceeds. The confirmation shows what you receive.

These changes are in development and may not be included in the APK currently linked below. Real-money purchases and subscriptions are not available yet.

THE FIRST TESTERS

Greenveil is
taking shape.

The prototype is in its first alpha. We’re tuning the adventure, combat, and equipment with hands-on play before opening the gates more widely.

Download the Android alpha Create accountAndroid APK · Direct download · About 139.9 MB · Standalone · Updated 7 Oct 2026
CURRENT STATUS
Private alpha

Android-focused testing
One world · one growing adventure

Optional online accounts. No ads.
THE SMALL LOOPOne more step.
One more story.
01Move in
the real world
02Gather
Adventure Energy
03Take the
forest path
04Return a little
stronger
A WORLD MADE BY HAND

Start where the
lanterns glow.

Hearthmere sits at the edge of an old forest. Follow the worn path, outwit the goblins, and find out what waits beneath the well.

Warm lanterns illuminate Hearthmere's stone village beneath the forest canopy.
01 · SAFE HAVEN

Hearthmere

A place to breathe, prepare, and choose your next step.

A narrow trail crosses the deep green forest.
02 · THE FRONTIER

The forest path

Small encounters, strange finds, and a hideout in the trees.

A haunted woodland crypt lit by carved pumpkin lanterns
03 · FIVE WAVES

Hollow Lantern Burrow

Five fights without a way back. The Burrow Warden guards the final chest.

THE NEXT CHAPTER

A deeper world.
A path of your own.

Latest development features · rolling into future Android alpha releases. The download may be an earlier build.

Rootdeep: glowing subterranean waters, ancient roots and a monumental stone doorway
WORLD II · ROOTDEEP

Follow the light below.

Beyond the Old Well, a cinematic descent opens a forgotten realm of creatures, relics and an ancient guardian.

Mara

Mara

Shopkeeper

Stock up and sell your spare finds.

Edda

Edda

Herbal crafter

Combine remedies and prepare for harder fights.

Tomas

Tomas

Talent trainer

Shape one of four class trees, one point at a time.

On the horizon: player trading & leaderboards

A global equipment market and daily, monthly and all-time step/monster rankings are in development. Accounts and server validation come before live trades or rewards.

New places. New encounters.

Lanternrest underground city with glowing mushrooms, bridges and warm market lanterns
ROOTDEEP · LANTERNREST

A sanctuary beneath the roots.

Rest between encounters, gather supplies and prepare in a city lit by amber lanterns and blue mushrooms.

Six Rootdeep creatures including the Cave Mite, Rootling and Well Warden

Guardians of the world below

Halloween dungeon enemies with pumpkin armor, a skeletal archer and a haunted guardian

Hollow Lantern Crypt

Latest development artwork. The current Android download may contain an earlier version.

WHY GREENVEIL

An RPG first.
Powered by your day.

Movement should feel like a key to a world, not a score to chase. Your steps gather a little energy. You decide when to spend it, which path to take, and how to prepare.

  • 01 Progress at a human pace
  • 02 Rest without losing your history
  • 03 Discover gear with a story to tell